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: Tayana Conte

Using Real Worked Examples to Aid Software Engineering Teaching

Simone Tonhão (UEM), Thelma Colanzi (UEM), Igor Steinmacher (UTFPR)

Gamifying Flipped Classes: an experience report in Software Engineering Remote Teaching

Necio Veras (IFCE), Mayara da Silva Olivindo (IFCE), Windson Viana (UFC), Mariela Cortés (UECE), Lincoln Rocha (UFC)

An Active Learning App Development Module for Novices: a Self-Assessment Approach

Fabio Binder (PUCPR), Rodrigo Gonzatto (PUCPR), Luiz Veloso (PUCPR), Vinícius Mendonça (PUCPR), Sheila Reinehr (PUCPR), Andreia Malucelli (PUCPR )

Evaluation of the application of gamification in the Software Engineering course in a pandemic context

Vitor Castro (UNIFESSPA), Adam Santos (UNIFESSPA)

A Preliminary Guide for Assertive Selection of Active Methodologies in Software Engineering Education

José Vinícius Lima (UPE), Fernanda Alencar (UFPE), Wylliams Santos (UPE)

Analyzing DevOps Teaching Strategies: An Initial Study

Samuel Ferino (UFRN), Marcelo Fernandes (UFRN), Anny K. Fernandes (UFRN), Uirá Kulesza (UFRN), Eduardo Aranha (UFRN), Christoph Treude (University of Adelaide - Australia)